// Rand is a source of entropy
var Rand = rand.Reader
-// EGDRand is a EGD source of entropy
+// EGDRand is a EGD (Entropy Gathering Daemon) source of entropy
type EGDRand string
// Read n bytes from EGD, blocking mode.
return io.ReadFull(conn, b)
}
-// EGDInit set random source to a EGD socket
+// EGDInit sets random source to a EGD socket
func EGDInit(path string) {
Rand = EGDRand(path)
}