rooms map[string]*Room
room_sinks map[*Room]chan ClientEvent
last_aliveness_check time.Time
- log_sink chan LogEvent
- state_sink chan StateEvent
+ log_sink chan<- LogEvent
+ state_sink chan<- StateEvent
}
-func NewDaemon(hostname, motd string, log_sink chan LogEvent, state_sink chan StateEvent) *Daemon {
+func NewDaemon(hostname, motd string, log_sink chan<- LogEvent, state_sink chan<- StateEvent) *Daemon {
daemon := Daemon{hostname: hostname, motd: motd}
daemon.clients = make(map[*Client]bool)
daemon.rooms = make(map[string]*Room)
nickname = strings.ToLower(nickname)
found := false
for c := range daemon.clients {
- if c.nickname != nickname {
+ if strings.ToLower(c.nickname) != nickname {
continue
}
found = true
// Register new room in Daemon. Create an object, events sink, save pointers
// to corresponding daemon's places and start room's processor goroutine.
-func (daemon *Daemon) RoomRegister(name string) (*Room, chan ClientEvent) {
+func (daemon *Daemon) RoomRegister(name string) (*Room, chan<- ClientEvent) {
room_new := NewRoom(daemon.hostname, name, daemon.log_sink, daemon.state_sink)
room_sink := make(chan ClientEvent)
daemon.rooms[name] = room_new
}
if denied {
client.ReplyNicknamed("475", room, "Cannot join channel (+k) - bad key")
- continue
}
if denied || joined {
continue
}
}
-func (daemon *Daemon) Processor(events chan ClientEvent) {
+func (daemon *Daemon) Processor(events <-chan ClientEvent) {
for event := range events {
// Check for clients aliveness
r, found := daemon.rooms[room]
if !found {
client.ReplyNoChannel(room)
+ continue
}
daemon.room_sinks[r] <- ClientEvent{client, EVENT_DEL, ""}
}
r, found := daemon.rooms[cols[0]]
if !found {
client.ReplyNoChannel(cols[0])
+ continue
}
var change string
if len(cols) > 1 {
r, found := daemon.rooms[room]
if !found {
client.ReplyNoChannel(room)
+ continue
}
daemon.room_sinks[r] <- ClientEvent{client, EVENT_WHO, ""}
case "WHOIS":