)
type Daemon struct {
+ Verbose bool
hostname string
motd string
clients map[*Client]bool
rooms map[string]*Room
room_sinks map[*Room]chan ClientEvent
last_aliveness_check time.Time
- log_sink chan LogEvent
- state_sink chan StateEvent
+ log_sink chan<- LogEvent
+ state_sink chan<- StateEvent
}
-func NewDaemon(hostname, motd string, log_sink chan LogEvent, state_sink chan StateEvent) *Daemon {
+func NewDaemon(hostname, motd string, log_sink chan<- LogEvent, state_sink chan<- StateEvent) *Daemon {
daemon := Daemon{hostname: hostname, motd: motd}
daemon.clients = make(map[*Client]bool)
daemon.rooms = make(map[string]*Room)
nickname = strings.ToLower(nickname)
found := false
for c := range daemon.clients {
- if c.nickname != nickname {
+ if strings.ToLower(c.nickname) != nickname {
continue
}
found = true
// Register new room in Daemon. Create an object, events sink, save pointers
// to corresponding daemon's places and start room's processor goroutine.
-func (daemon *Daemon) RoomRegister(name string) (*Room, chan ClientEvent) {
+func (daemon *Daemon) RoomRegister(name string) (*Room, chan<- ClientEvent) {
room_new := NewRoom(daemon.hostname, name, daemon.log_sink, daemon.state_sink)
+ room_new.Verbose = daemon.Verbose
room_sink := make(chan ClientEvent)
daemon.rooms[name] = room_new
daemon.room_sinks[room_new] = room_sink
}
}
-func (daemon *Daemon) Processor(events chan ClientEvent) {
+func (daemon *Daemon) Processor(events <-chan ClientEvent) {
for event := range events {
// Check for clients aliveness
case EVENT_MSG:
cols := strings.SplitN(event.text, " ", 2)
command := strings.ToUpper(cols[0])
- log.Println(client, "command", command)
+ if daemon.Verbose {
+ log.Println(client, "command", command)
+ }
if command == "QUIT" {
delete(daemon.clients, client)
client.conn.Close()