}
}
progressBarsLock.RLock()
- pb, exists := progressBars[pkt]
+ pb := progressBars[pkt]
progressBarsLock.RUnlock()
- if !exists {
+ if pb == nil {
progressBarsLock.Lock()
pb = ProgressBarNew(size, fullsize)
progressBars[pkt] = pb
func ProgressKill(pkt string) {
progressBarsLock.Lock()
- pb, exists := progressBars[pkt]
- if exists {
+ pb := progressBars[pkt]
+ if pb != nil {
pb.Kill()
delete(progressBars, pkt)
}