"buffer" call the receiver "b" in other method, don't call it "bp" in
another. Keep the same receiver names, as prescribed in Go Code Review
Comments (https://go.dev/s/style#receiver-names).
Change-Id: I9fafc799a9e4102419ed743b941bca74e908f5c0
GitHub-Last-Rev:
c8b851d372f3966e3c5eec7c331ad05aacb1ebda
GitHub-Pull-Request: golang/go#62066
Reviewed-on: https://go-review.googlesource.com/c/go/+/520016
Auto-Submit: Dmitri Shuralyov <dmitshur@google.com>
Reviewed-by: Rob Pike <r@golang.org>
Run-TryBot: Ian Lance Taylor <iant@google.com>
TryBot-Result: Gopher Robot <gobot@golang.org>
Reviewed-by: Ian Lance Taylor <iant@google.com>
*b = append(*b, c)
}
-func (bp *buffer) writeRune(r rune) {
- *bp = utf8.AppendRune(*bp, r)
+func (b *buffer) writeRune(r rune) {
+ *b = utf8.AppendRune(*b, r)
}
// pp is used to store a printer's state and is reused with sync.Pool to avoid allocations.