Clients may need to invoke the loader.Reloc2.SetType method to reset
the type of a relocation from external flavor to internal flavor,
meaning that the external type add-in needs to be zeroed (this is
needed when adding dynsym entries).
Add a new SymbolBuider method to support mutating the type of a reloc
for an external symbol, so that the external type can be changed as
well (Reloc2 doesn't have access to that). Also add similar methods
for updating target symbol and addend, so as to have a consistent
interface for ext reloc mutation.