for _, node := range ctx.Neigh {
var noisePub *string
if node.NoisePub != nil {
- np := nncp.ToBase32(node.NoisePub[:])
+ np := nncp.Base32Codec.EncodeToString(node.NoisePub[:])
noisePub = &np
}
cfg.Neigh[node.Name] = nncp.NodeJSON{
Id: node.Id.String(),
- ExchPub: nncp.ToBase32(node.ExchPub[:]),
- SignPub: nncp.ToBase32(node.SignPub[:]),
+ ExchPub: nncp.Base32Codec.EncodeToString(node.ExchPub[:]),
+ SignPub: nncp.Base32Codec.EncodeToString(node.SignPub[:]),
NoisePub: noisePub,
}
}