1 // Copyright 2023 The Go Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style
3 // license that can be found in the LICENSE file.
9 // func addMulVVW1024(z, x *uint, y uint) (c uint)
10 TEXT ·addMulVVW1024(SB),$0-32
14 // func addMulVVW1536(z, x *uint, y uint) (c uint)
15 TEXT ·addMulVVW1536(SB),$0-32
19 // func addMulVVW2048(z, x *uint, y uint) (c uint)
20 TEXT ·addMulVVW2048(SB),$0-32
24 TEXT addMulVVWx(SB),NOFRAME|NOSPLIT,$0
32 MOV 0*8(X5), X10 // z[0]
33 MOV 1*8(X5), X13 // z[1]
34 MOV 2*8(X5), X16 // z[2]
35 MOV 3*8(X5), X19 // z[3]
37 MOV 0*8(X7), X8 // x[0]
38 MOV 1*8(X7), X11 // x[1]
39 MOV 2*8(X7), X14 // x[2]
40 MOV 3*8(X7), X17 // x[3]
42 MULHU X8, X6, X9 // z_hi[0] = x[0] * y
43 MUL X8, X6, X8 // z_lo[0] = x[0] * y
44 ADD X8, X10, X21 // z_lo[0] = x[0] * y + z[0]
46 ADD X9, X22, X9 // z_hi[0] = x[0] * y + z[0]
47 ADD X21, X29, X10 // z_lo[0] = x[0] * y + z[0] + c
49 ADD X9, X22, X29 // next c
51 MULHU X11, X6, X12 // z_hi[1] = x[1] * y
52 MUL X11, X6, X11 // z_lo[1] = x[1] * y
53 ADD X11, X13, X21 // z_lo[1] = x[1] * y + z[1]
55 ADD X12, X22, X12 // z_hi[1] = x[1] * y + z[1]
56 ADD X21, X29, X13 // z_lo[1] = x[1] * y + z[1] + c
58 ADD X12, X22, X29 // next c
60 MULHU X14, X6, X15 // z_hi[2] = x[2] * y
61 MUL X14, X6, X14 // z_lo[2] = x[2] * y
62 ADD X14, X16, X21 // z_lo[2] = x[2] * y + z[2]
64 ADD X15, X22, X15 // z_hi[2] = x[2] * y + z[2]
65 ADD X21, X29, X16 // z_lo[2] = x[2] * y + z[2] + c
67 ADD X15, X22, X29 // next c
69 MULHU X17, X6, X18 // z_hi[3] = x[3] * y
70 MUL X17, X6, X17 // z_lo[3] = x[3] * y
71 ADD X17, X19, X21 // z_lo[3] = x[3] * y + z[3]
73 ADD X18, X22, X18 // z_hi[3] = x[3] * y + z[3]
74 ADD X21, X29, X19 // z_lo[3] = x[3] * y + z[3] + c
76 ADD X18, X22, X29 // next c
78 MOV X10, 0*8(X5) // z[0]
79 MOV X13, 1*8(X5) // z[1]
80 MOV X16, 2*8(X5) // z[2]
81 MOV X19, 3*8(X5) // z[3]