// $G $D/$F.go && $L $F.$A && ./$A.out // Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package main import "unsafe" func use(bool) {} func stringptr(s string) uintptr { return *(*uintptr)(unsafe.Pointer(&s)) } func isfalse(b bool) { if b { // stack will explain where panic("wanted false, got true") } } func istrue(b bool) { if !b { // stack will explain where panic("wanted true, got false") } } type T *int func main() { var a []int var b map[string]int var c string = "hello" var d string = "hel" // try to get different pointer d = d + "lo" if stringptr(c) == stringptr(d) { panic("compiler too smart -- got same string") } var e = make(chan int) var ia interface{} = a var ib interface{} = b var ic interface{} = c var id interface{} = d var ie interface{} = e // these comparisons are okay because // string compare is okay and the others // are comparisons where the types differ. isfalse(ia == ib) isfalse(ia == ic) isfalse(ia == id) isfalse(ib == ic) isfalse(ib == id) istrue(ic == id) istrue(ie == ie) // these are okay because one side of the // comparison need only be assignable to the other. isfalse(a == ib) isfalse(a == ic) isfalse(a == id) isfalse(b == ic) isfalse(b == id) istrue(c == id) istrue(e == ie) isfalse(ia == b) isfalse(ia == c) isfalse(ia == d) isfalse(ib == c) isfalse(ib == d) istrue(ic == d) istrue(ie == e) // 6g used to let this go through as true. var g uint64 = 123 var h int64 = 123 var ig interface{} = g var ih interface{} = h isfalse(ig == ih) // map of interface should use == on interface values, // not memory. // TODO: should m[c], m[d] be valid here? var m = make(map[interface{}]int) m[ic] = 1 m[id] = 2 if m[ic] != 2 { println("m[ic] = ", m[ic]) panic("bad m[ic]") } // non-interface comparisons { c := make(chan int) c1 := (<-chan int)(c) c2 := (chan<- int)(c) istrue(c == c1) istrue(c == c2) istrue(c1 == c) istrue(c2 == c) d := make(chan int) isfalse(c == d) isfalse(d == c) isfalse(d == c1) isfalse(d == c2) isfalse(c1 == d) isfalse(c2 == d) } // named types vs not { var x = new(int) var y T var z T = x isfalse(x == y) istrue(x == z) isfalse(y == z) isfalse(y == x) istrue(z == x) isfalse(z == y) } shouldPanic(p1) shouldPanic(p2) shouldPanic(p3) shouldPanic(p4) } func p1() { var a []int var ia interface{} = a use(ia == ia) } func p2() { var b []int var ib interface{} = b use(ib == ib) } func p3() { var a []int var ia interface{} = a var m = make(map[interface{}] int) m[ia] = 1 } func p4() { var b []int var ib interface{} = b var m = make(map[interface{}] int) m[ib] = 1 } func shouldPanic(f func()) { defer func() { if recover() == nil { panic("function should panic") } }() f() }