/* goredo -- djb's redo implementation on pure Go Copyright (C) 2020-2023 Sergey Matveev This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 3 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ package main import ( "path" "strings" ) func collectDeps( cwd, tgtOrig string, level int, deps map[string]map[string]struct{}, includeSrc bool, seen map[string]struct{}, ) []string { cwd, tgt := cwdAndTgt(path.Join(cwd, tgtOrig)) tgtFull := path.Join(cwd, tgt) if _, ok := seen[tgtFull]; ok { return nil } depPath := path.Join(cwd, RedoDir, tgt+DepSuffix) depInfo, err := depRead(depPath) if err != nil { return nil } // DepInfoCache[depPath] = depInfo seen[tgtFull] = struct{}{} var alwayses []string returnReady := false tgtRel := cwdMustRel(cwd, tgt) if depInfo.always { if depInfo.build == BuildUUID { tracef( CDebug, "ood: %s%s always, but already build", strings.Repeat(". ", level), tgtOrig, ) returnReady = true } else { tracef(CDebug, "ood: %s%s always", strings.Repeat(". ", level), tgtOrig) alwayses = append(alwayses, tgtRel) returnReady = true } } for _, dep := range depInfo.ifchanges { if dep.tgt == "" { return alwayses } if dep.tgt == tgt { continue } if !includeSrc && isSrc(cwd, dep.tgt) { continue } if !returnReady { depRel := cwdMustRel(cwd, dep.tgt) if m, ok := deps[depRel]; ok { m[tgtRel] = struct{}{} } else { m = map[string]struct{}{} m[tgtRel] = struct{}{} deps[depRel] = m } alwayses = append(alwayses, collectDeps(cwd, dep.tgt, level+1, deps, includeSrc, seen)...) } } return alwayses } func buildDependants(tgts []string) map[string]struct{} { defer Jobs.Wait() tracef(CDebug, "collecting deps") seen := map[string]struct{}{} deps := map[string]map[string]struct{}{} collectDepsSeen := make(map[string]struct{}) for _, tgtInitial := range tgts { for _, tgt := range collectDeps(Cwd, tgtInitial, 0, deps, false, collectDepsSeen) { if tgt != tgtInitial { seen[tgt] = struct{}{} } } } if len(seen) == 0 { return seen } collectDepsSeen = nil levelOrig := Level defer func() { Level = levelOrig }() Level = 1 tracef(CDebug, "building %d alwayses: %v", len(seen), seen) errs := make(chan error, len(seen)) ok := true okChecker := make(chan struct{}) go func() { for err := range errs { ok = isOkRun(err) && ok } close(okChecker) }() for tgt := range seen { if err := runScript(tgt, errs, false, false); err != nil { tracef(CErr, "always run error: %s, skipping dependants", err) Jobs.Wait() close(errs) return nil } } Jobs.Wait() close(errs) <-okChecker if !ok { tracef(CDebug, "alwayses failed, skipping dependants") return nil } queueSrc := make([]string, 0, len(seen)) for tgt := range seen { queueSrc = append(queueSrc, tgt) } if len(queueSrc) == 0 { return seen } RebuildDeps: tracef(CDebug, "checking %d dependant targets: %v", len(queueSrc), queueSrc) queue := map[string]struct{}{} for _, tgt := range queueSrc { for dep := range deps[tgt] { queue[dep] = struct{}{} } } tracef(CDebug, "building %d dependant targets: %v", len(queue), queue) errs = make(chan error, len(queue)) okChecker = make(chan struct{}) jobs := 0 queueSrc = []string{} go func() { for err := range errs { ok = isOkRun(err) && ok } close(okChecker) }() for tgt := range queue { ood, err := isOODWithTrace(Cwd, tgt, 0, seen) if err != nil { tracef(CErr, "dependant error: %s, skipping dependants", err) return nil } if !ood { continue } if err := runScript(tgt, errs, false, false); err != nil { tracef(CErr, "dependant error: %s, skipping dependants", err) return nil } queueSrc = append(queueSrc, tgt) seen[tgt] = struct{}{} jobs++ } Jobs.Wait() close(errs) <-okChecker if !ok { tracef(CDebug, "dependants failed, skipping them") return nil } if jobs == 0 { return seen } Level++ goto RebuildDeps } func ifchange(tgts []string, forced, traced bool) (bool, error) { // only unique elements m := make(map[string]struct{}) for _, t := range tgts { m[t] = struct{}{} } tgts = tgts[:0] for t := range m { tgts = append(tgts, t) } m = nil jsInit() if !IsTopRedo { defer jsAcquire("ifchange exiting") } seen := buildDependants(tgts) if seen == nil { Jobs.Wait() return false, nil } oodTgtsClear() tracef(CDebug, "building %d targets: %v", len(tgts), tgts) var ood bool var err error ok := true okChecker := make(chan struct{}) errs := make(chan error, len(tgts)) go func() { for err := range errs { ok = isOkRun(err) && ok } close(okChecker) }() for _, tgt := range tgts { if _, ok := seen[tgt]; ok { tracef(CDebug, "%s was already build as a dependant", tgt) continue } ood = true if !forced { ood, err = isOODWithTrace(Cwd, tgt, 0, seen) if err != nil { Jobs.Wait() close(errs) return false, ErrLine(err) } } if !ood { continue } if isSrc(Cwd, tgt) { tracef(CDebug, "%s is source, not redoing", tgt) continue } if err = runScript(tgt, errs, forced, traced); err != nil { Jobs.Wait() close(errs) return false, ErrLine(err) } } Jobs.Wait() close(errs) <-okChecker return ok, nil }