// Copyright 2023 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Tests a GC-heavy program. This is useful for shaking out // all sorts of corner cases about GC-related ranges. //go:build ignore package main import ( "log" "math/rand" "os" "runtime" "runtime/trace" "time" ) type node struct { children [4]*node data [128]byte } func makeTree(depth int) *node { if depth == 0 { return new(node) } return &node{ children: [4]*node{ makeTree(depth - 1), makeTree(depth - 1), makeTree(depth - 1), makeTree(depth - 1), }, } } var trees [16]*node var ballast *[16]*[8192]*node var sink []byte func main() { for i := range trees { trees[i] = makeTree(6) } ballast = new([16]*[8192]*node) for i := range ballast { ballast[i] = new([8192]*node) for j := range ballast[i] { ballast[i][j] = &node{ data: [128]byte{1, 2, 3, 4}, } } } for i := 0; i < runtime.GOMAXPROCS(-1); i++ { go func() { for { sink = make([]byte, rand.Intn(32<<10)) } }() } // Increase the chance that we end up starting and stopping // mid-GC by only starting to trace after a few milliseconds. time.Sleep(5 * time.Millisecond) // Start tracing. if err := trace.Start(os.Stdout); err != nil { log.Fatalf("failed to start tracing: %v", err) } defer trace.Stop() // Let the tracing happen for a bit. time.Sleep(400 * time.Millisecond) }